// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [Description("'Hold to Quit' UI element")] public partial class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene { private bool exitAction; protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms private HoldForMenuButton holdForMenuButton = null!; [Resolved] private OsuConfigManager config { get; set; } = null!; [SetUpSteps] public void SetUpSteps() { AddStep("set button always on", () => { config.SetValue(OsuSetting.AlwaysShowHoldForMenuButton, true); }); AddStep("create button", () => { exitAction = false; Child = holdForMenuButton = new HoldForMenuButton { Scale = new Vector2(2), Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, Action = () => exitAction = true }; }); } [Test] public void TestMovementAndTrigger() { AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton)); AddUntilStep("Text visible", () => getSpriteText().IsPresent && !exitAction); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); AddUntilStep("Text is not visible", () => !getSpriteText().IsPresent && !exitAction); AddStep("Trigger exit action", () => { InputManager.MoveMouseTo(holdForMenuButton); InputManager.PressButton(MouseButton.Left); }); AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left)); AddAssert("action not triggered", () => !exitAction); AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction); AddStep("Release", () => InputManager.ReleaseButton(MouseButton.Left)); } [Test] public void TestFadeOnNoInput() { AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.One)); AddUntilStep("wait for text fade out", () => !getSpriteText().IsPresent); AddUntilStep("wait for button fade out", () => holdForMenuButton.Alpha < 0.1f); } private SpriteText getSpriteText() => holdForMenuButton.Children.OfType().First(); } }