// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns { /// /// Generator to create a pattern from a hit object. /// internal abstract class PatternGenerator { /// /// The number of columns available to create the pattern. /// protected readonly int AvailableColumns; /// /// The last pattern. /// protected readonly Pattern PreviousPattern; /// /// The hit object to create the pattern for. /// protected readonly HitObject HitObject; /// /// The beatmap which is a part of. /// protected readonly Beatmap Beatmap; protected PatternGenerator(HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern) { if (hitObject == null) throw new ArgumentNullException(nameof(hitObject)); if (beatmap == null) throw new ArgumentNullException(nameof(beatmap)); if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns)); if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern)); HitObject = hitObject; Beatmap = beatmap; AvailableColumns = availableColumns; PreviousPattern = previousPattern; } /// /// Generates the pattern for , filled with hit objects. /// /// The containing the hit objects. public abstract Pattern Generate(); } }