// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.UI { /// /// Text that is shown as judgement when a hit object is hit or missed. /// public class DrawableTaikoJudgement : DrawableJudgement { /// /// Creates a new judgement text. /// /// The object which is being judged. /// The judgement to visualise. public DrawableTaikoJudgement(JudgementResult result, DrawableHitObject judgedObject) : base(result, judgedObject) { } protected override void ApplyHitAnimations() { this.MoveToY(-100, 500); base.ApplyHitAnimations(); } } }