// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Screens; using osu.Game.Screens.Multi; namespace osu.Game.Tests.Visual.Multiplayer { [TestFixture] public class TestSceneMultiHeader : OsuTestScene { public TestSceneMultiHeader() { int index = 0; OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; screenStack.Push(new TestMultiplayerSubScreen(index)); Children = new Drawable[] { screenStack, new Header("Multiplayer", screenStack) }; AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index))); } private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen { private readonly int index; public string ShortTitle => $"Screen {index}"; public TestMultiplayerSubScreen(int index) { this.index = index; } public override string ToString() => ShortTitle; } } }