// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Multi.Components; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene { [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved] private RulesetStore rulesetStore { get; set; } [SetUp] public new void Setup() => Schedule(() => { Child = new MatchBeatmapDetailArea { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500), CreateNewItem = createNewItem }; }); private void createNewItem() { Room.Playlist.Add(new PlaylistItem { ID = Room.Playlist.Count, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo }, RequiredMods = { new OsuModHardRock(), new OsuModDoubleTime(), new OsuModAutoplay() } }); } } }