// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalKeyboardInput { public Func ActionRequested; public Func ScrollActionRequested; public bool OnPressed(GlobalAction action) { // if nothing else handles selection actions in the game, it's safe to let volume be adjusted. switch (action) { case GlobalAction.SelectPrevious: action = GlobalAction.IncreaseVolume; break; case GlobalAction.SelectNext: action = GlobalAction.DecreaseVolume; break; } return ActionRequested?.Invoke(action) ?? false; } public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; public void OnReleased(GlobalAction action) { } } }