// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Screens.OnlinePlay; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene { private FreeModSelectOverlay freeModSelectOverlay; private readonly Bindable>> availableMods = new Bindable>>(); [BackgroundDependencyLoader] private void load(OsuGameBase osuGameBase) { availableMods.BindTo(osuGameBase.AvailableMods); } [Test] public void TestFreeModSelect() { createFreeModSelect(); AddUntilStep("all visible mods are playable", () => this.ChildrenOfType() .Where(panel => panel.IsPresent) .All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable)); AddToggleStep("toggle visibility", visible => { if (freeModSelectOverlay != null) freeModSelectOverlay.State.Value = visible ? Visibility.Visible : Visibility.Hidden; }); } [Test] public void TestCustomisationNotAvailable() { createFreeModSelect(); AddStep("select difficulty adjust", () => freeModSelectOverlay.SelectedMods.Value = new[] { new OsuModDifficultyAdjust() }); AddWaitStep("wait some", 3); AddAssert("customisation area not expanded", () => this.ChildrenOfType().Single().Height == 0); } [Test] public void TestSelectAllButtonUpdatesStateWhenSearchTermChanged() { createFreeModSelect(); AddStep("apply search term", () => freeModSelectOverlay.SearchTerm = "ea"); AddAssert("select all button enabled", () => this.ChildrenOfType().Single().Enabled.Value); AddStep("click select all button", navigateAndClick); AddAssert("select all button disabled", () => !this.ChildrenOfType().Single().Enabled.Value); AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e"); AddAssert("select all button enabled", () => this.ChildrenOfType().Single().Enabled.Value); void navigateAndClick() where T : Drawable { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); } } [Test] public void TestSelectDeselectAllViaKeyboard() { createFreeModSelect(); AddStep("kill search bar focus", () => freeModSelectOverlay.SearchTextBox.KillFocus()); AddStep("press ctrl+a", () => InputManager.Keys(PlatformAction.SelectAll)); AddUntilStep("all mods selected", assertAllAvailableModsSelected); AddStep("press backspace", () => InputManager.Key(Key.BackSpace)); AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any()); } [Test] public void TestSelectDeselectAll() { createFreeModSelect(); AddAssert("select all button enabled", () => this.ChildrenOfType().Single().Enabled.Value); AddStep("click select all button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("all mods selected", assertAllAvailableModsSelected); AddAssert("select all button disabled", () => !this.ChildrenOfType().Single().Enabled.Value); AddStep("click deselect all button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any()); AddAssert("select all button enabled", () => this.ChildrenOfType().Single().Enabled.Value); } private void createFreeModSelect() { AddStep("create free mod select screen", () => Child = freeModSelectOverlay = new FreeModSelectOverlay { State = { Value = Visibility.Visible } }); AddUntilStep("all column content loaded", () => freeModSelectOverlay.ChildrenOfType().Any() && freeModSelectOverlay.ChildrenOfType().All(column => column.IsLoaded && column.ItemsLoaded)); } private bool assertAllAvailableModsSelected() { var allAvailableMods = availableMods.Value .Where(pair => pair.Key != ModType.System) .SelectMany(pair => pair.Value) .Where(mod => mod.UserPlayable && mod.HasImplementation) .ToList(); foreach (var availableMod in allAvailableMods) { if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType())) return false; } return true; } } }