// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class BeatmapSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins, Current = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { LabelText = SkinSettingsStrings.BeatmapColours, Current = config.GetBindable(OsuSetting.BeatmapColours) }, new SettingsCheckbox { LabelText = SkinSettingsStrings.BeatmapHitsounds, Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, new SettingsCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo, Current = config.GetBindable(OsuSetting.ShowStoryboard) }, }; } } }