// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.Mods;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Mods;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;

namespace osu.Game.Modes.Mania
{
    public class ManiaRuleset : Ruleset
    {
        public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new ManiaHitRenderer(beatmap);

        public override IEnumerable<Mod> GetModsFor(ModType type)
        {
            switch (type)
            {
                case ModType.DifficultyReduction:
                    return new Mod[]
                    {
                        new ManiaModEasy(),
                        new ManiaModNoFail(),
                        new ManiaModHalfTime(),
                    };

                case ModType.DifficultyIncrease:
                    return new Mod[]
                    {
                        new ManiaModHardRock(),
                        new MultiMod
                        {
                            Mods = new Mod[]
                            {
                                new ManiaModSuddenDeath(),
                                new ManiaModPerfect(),
                            },
                        },
                        new MultiMod
                        {
                            Mods = new Mod[]
                            {
                                new ManiaModDoubleTime(),
                                new ManiaModNightcore(),
                            },
                        },
                        new MultiMod
                        {
                            Mods = new Mod[]
                            {
                                new ManiaModFadeIn(),
                                new ManiaModHidden(),
                            }
                        },
                        new ManiaModFlashlight(),
                    };

                case ModType.Special:
                    return new Mod[]
                    {
                        new MultiMod
                        {
                            Mods = new Mod[]
                            {
                                new ManiaModKey4(),
                                new ManiaModKey5(),
                                new ManiaModKey6(),
                                new ManiaModKey7(),
                                new ManiaModKey8(),
                                new ManiaModKey9(),
                                new ManiaModKey1(),
                                new ManiaModKey2(),
                                new ManiaModKey3(),
                            },
                        },
                        new ManiaModRandom(),
                        new ManiaModKeyCoop(),
                        new MultiMod
                        {
                            Mods = new Mod[]
                            {
                                new ModAutoplay(),
                                new ModCinema(),
                            },
                        },
                    };

                default:
                    return new Mod[] { };
            }
        }

        protected override PlayMode PlayMode => PlayMode.Mania;

        public override string Description => "osu!mania";

        public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;

        public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };

        public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;

        public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
    }
}