// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Threading.Tasks; using NUnit.Framework; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Multi.Ranking; using osu.Game.Tests.Beatmaps; using osu.Game.Users; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneTimeshiftResultsScreen : ScreenTestScene { private bool roomsReceived; [SetUp] public void Setup() => Schedule(() => { roomsReceived = false; bindHandler(); }); [Test] public void TestShowResultsWithScore() { createResults(new TestScoreInfo(new OsuRuleset().RulesetInfo)); AddWaitStep("wait for display", 5); } [Test] public void TestShowResultsNullScore() { createResults(null); AddWaitStep("wait for display", 5); } [Test] public void TestShowResultsNullScoreWithDelay() { AddStep("bind delayed handler", () => bindHandler(3000)); createResults(null); AddUntilStep("wait for rooms to be received", () => roomsReceived); AddWaitStep("wait for display", 5); } private void createResults(ScoreInfo score) { AddStep("load results", () => { LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } })); }); } private void bindHandler(double delay = 0) { var roomScores = new List(); for (int i = 0; i < 10; i++) { roomScores.Add(new MultiplayerScore { ID = i, Accuracy = 0.9 - 0.01 * i, EndedAt = DateTimeOffset.Now.Subtract(TimeSpan.FromHours(i)), Passed = true, Rank = ScoreRank.B, MaxCombo = 999, TotalScore = 999999 - i * 1000, User = new User { Id = 2, Username = $"peppy{i}", CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", }, Statistics = { { HitResult.Miss, 1 }, { HitResult.Meh, 50 }, { HitResult.Good, 100 }, { HitResult.Great, 300 }, } }); } ((DummyAPIAccess)API).HandleRequest = request => { switch (request) { case GetRoomPlaylistScoresRequest r: if (delay == 0) success(); else { Task.Run(async () => { await Task.Delay(TimeSpan.FromMilliseconds(delay)); Schedule(success); }); } void success() { r.TriggerSuccess(new RoomPlaylistScores { Scores = roomScores }); roomsReceived = true; } break; } }; } } }