// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;

namespace osu.Game.Screens.Play.HUD
{
    public abstract class GameplayScoreCounter : ScoreCounter
    {
        private Bindable<ScoringMode> scoreDisplayMode;

        protected GameplayScoreCounter(int leading = 0, bool useCommaSeparator = false)
            : base(leading, useCommaSeparator)
        {
        }

        [BackgroundDependencyLoader]
        private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
        {
            scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
            scoreDisplayMode.BindValueChanged(scoreMode =>
            {
                switch (scoreMode.NewValue)
                {
                    case ScoringMode.Standardised:
                        RequiredDisplayDigits.Value = 6;
                        break;

                    case ScoringMode.Classic:
                        RequiredDisplayDigits.Value = 8;
                        break;

                    default:
                        throw new ArgumentOutOfRangeException(nameof(scoreMode));
                }
            }, true);

            Current.BindTo(scoreProcessor.TotalScore);
        }
    }
}