// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Screens.Edit.Components.RadioButtons; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneEditorComposeRadioButtons : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableRadioButton) }; public TestSceneEditorComposeRadioButtons() { RadioButtonCollection collection; Add(collection = new RadioButtonCollection { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 150, Items = new[] { new RadioButton("Item 1", () => { }), new RadioButton("Item 2", () => { }), new RadioButton("Item 3", () => { }), new RadioButton("Item 4", () => { }), new RadioButton("Item 5", () => { }) } }); for (int i = 0; i < collection.Items.Count; i++) { int l = i; AddStep($"Select item {l + 1}", () => collection.Items[l].Select()); AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect()); } } } }