// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Overlays.Notifications { public abstract class Notification : Container { /// /// Use requested close. /// public Action Closed; /// /// Run on user activating the notification. Return true to close. /// public Func Activated; /// /// Should we show at the top of our section on display? /// public virtual bool DisplayOnTop => true; protected NotificationLight Light; private CloseButton closeButton; protected Container IconContent; private Container content; protected override Container Content => content; protected Container NotificationContent; private bool read; public virtual bool Read { get { return read; } set { read = value; } } public Notification() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; AddInternal(new Drawable[] { Light = new NotificationLight { Margin = new MarginPadding { Right = 5 }, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, }, NotificationContent = new Container { CornerRadius = 8, Masking = true, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White, }, new Container { RelativeSizeAxes = Axes.X, Padding = new MarginPadding(5), Height = 60, Children = new Drawable[] { IconContent = new Container { Size = new Vector2(40), Masking = true, CornerRadius = 5, }, content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Top = 5, Left = 45, Right = 30 }, } } }, closeButton = new CloseButton { Alpha = 0, Action = Close, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding { Right = 5 }, } } } }); } protected override bool OnHover(InputState state) { closeButton.FadeIn(75); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { closeButton.FadeOut(75); base.OnHoverLost(state); } protected override bool OnClick(InputState state) { if (Activated?.Invoke() ?? true) Close(); return true; } protected override void LoadComplete() { base.LoadComplete(); FadeInFromZero(200); NotificationContent.MoveToX(DrawSize.X); NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint); } private bool wasClosed; public virtual void Close() { if (wasClosed) return; wasClosed = true; Closed?.Invoke(); FadeOut(100); Expire(); } class CloseButton : ClickableContainer { private Color4 hoverColour; public CloseButton() { Colour = OsuColour.Gray(0.2f); AutoSizeAxes = Axes.Both; Children = new[] { new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.fa_times_circle, } }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { hoverColour = colours.Yellow; } protected override bool OnHover(InputState state) { FadeColour(hoverColour, 200); return base.OnHover(state); } protected override void OnHoverLost(InputState state) { FadeColour(OsuColour.Gray(0.2f), 200); base.OnHoverLost(state); } } public class NotificationLight : Container { private bool pulsate; private Container pulsateLayer; public bool Pulsate { get { return pulsate; } set { pulsate = value; pulsateLayer.ClearTransforms(); pulsateLayer.Alpha = 1; if (pulsate) { const float length = 1000; pulsateLayer.Transforms.Add(new TransformAlpha { StartTime = Time.Current, EndTime = Time.Current + length, StartValue = 1, EndValue = 0.4f, Easing = EasingTypes.In }); pulsateLayer.Transforms.Add(new TransformAlpha { StartTime = Time.Current + length, EndTime = Time.Current + length * 2, StartValue = 0.4f, EndValue = 1, Easing = EasingTypes.Out }); //todo: figure why we can't add arbitrary delays at the end of loop. pulsateLayer.Loop(length * 2); } } } public new SRGBColour Colour { set { base.Colour = value; pulsateLayer.EdgeEffect = new EdgeEffect { Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast Type = EdgeEffectType.Glow, Radius = 12, Roundness = 12, }; } } [BackgroundDependencyLoader] private void load() { Size = new Vector2(6, 15); Children = new[] { pulsateLayer = new CircularContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Masking = true, RelativeSizeAxes = Axes.Both, Children = new[] { new Box { RelativeSizeAxes = Axes.Both, }, } } }; } } } }