// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; [TestCase(6.6972307565739273d, "diffcalc-test")] [TestCase(1.4484754139145539d, "zero-length-sliders")] public void Test(double expected, string name) => base.Test(expected, name); [TestCase(8.9382559208689809d, "diffcalc-test")] [TestCase(1.7548875851757628d, "zero-length-sliders")] public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new OsuModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } }