// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class DefaultSpinnerDisc : CompositeDrawable { private DrawableSpinner drawableSpinner; private Spinner spinner; private const float idle_alpha = 0.2f; private const float tracking_alpha = 0.4f; private Color4 normalColour; private Color4 completeColour; private SpinnerTicks ticks; private int wholeRotationCount; private SpinnerFill fill; private Container mainContainer; private SpinnerCentreLayer centre; private SpinnerBackgroundLayer background; public DefaultSpinnerDisc() { RelativeSizeAxes = Axes.Both; // we are slightly bigger than our parent, to clip the top and bottom of the circle // this should probably be revisited when scaled spinners are a thing. Scale = new Vector2(1.3f); Anchor = Anchor.Centre; Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(OsuColour colours, DrawableHitObject drawableHitObject) { drawableSpinner = (DrawableSpinner)drawableHitObject; spinner = (Spinner)drawableSpinner.HitObject; normalColour = colours.BlueDark; completeColour = colours.YellowLight; InternalChildren = new Drawable[] { mainContainer = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { background = new SpinnerBackgroundLayer(), fill = new SpinnerFill { Alpha = idle_alpha, AccentColour = normalColour }, ticks = new SpinnerTicks { Anchor = Anchor.Centre, Origin = Anchor.Centre, AccentColour = normalColour }, } }, centre = new SpinnerCentreLayer { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; } protected override void LoadComplete() { base.LoadComplete(); drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200)); drawableSpinner.State.BindValueChanged(updateStateTransforms, true); } protected override void Update() { base.Update(); if (drawableSpinner.RotationTracker.Complete.Value) { if (checkNewRotationCount) { fill.FinishTransforms(false, nameof(Alpha)); fill .FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo) .Then() .FadeTo(tracking_alpha, 250, Easing.OutQuint); } } else { fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); } const float initial_scale = 0.2f; float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress; fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; } private void updateStateTransforms(ValueChangedEvent state) { centre.ScaleTo(0); mainContainer.ScaleTo(0); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true)) { // constant ambient rotation to give the spinner "spinning" character. this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) { centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); } } // transforms we have from completing the spinner will be rolled back, so reapply immediately. updateComplete(state.NewValue == ArmedState.Hit, 0); using (BeginDelayedSequence(spinner.Duration, true)) { switch (state.NewValue) { case ArmedState.Hit: this.ScaleTo(Scale * 1.2f, 320, Easing.Out); this.RotateTo(mainContainer.Rotation + 180, 320); break; case ArmedState.Miss: this.ScaleTo(Scale * 0.8f, 320, Easing.In); break; } } } private void updateComplete(bool complete, double duration) { var colour = complete ? completeColour : normalColour; ticks.FadeAccent(colour.Darken(1), duration); fill.FadeAccent(colour.Darken(1), duration); background.FadeAccent(colour, duration); centre.FadeAccent(colour, duration); } private bool checkNewRotationCount { get { int rotations = (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360); if (wholeRotationCount == rotations) return false; wholeRotationCount = rotations; return true; } } } }