// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Rulesets; using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Play; using osu.Game.Screens.Play; using osu.Game.Screens.Select; namespace osu.Game.Screens.Multi.Match { public class MatchSubScreen : MultiplayerSubScreen { public override bool DisallowExternalBeatmapRulesetChanges => true; public override string Title { get; } public override string ShortTitle => "room"; [Resolved(typeof(Room), nameof(Room.RoomID))] private Bindable roomId { get; set; } [Resolved(typeof(Room), nameof(Room.Name))] private Bindable name { get; set; } [Resolved(typeof(Room), nameof(Room.Playlist))] private BindableList playlist { get; set; } public MatchSubScreen(Room room, Action pushGameplayScreen) { Title = room.RoomID.Value == null ? "New room" : room.Name; InternalChild = new Match(pushGameplayScreen) { RelativeSizeAxes = Axes.Both, RequestBeatmapSelection = () => this.Push(new MatchSongSelect { Selected = item => { playlist.Clear(); playlist.Add(item); }, }), RequestExit = () => { if (this.IsCurrentScreen()) this.Exit(); } }; } public override bool OnExiting(IScreen next) { Manager?.PartRoom(); return base.OnExiting(next); } private class Match : MultiplayerComposite { public Action RequestBeatmapSelection; public Action RequestExit; private readonly Action pushGameplayScreen; private MatchLeaderboard leaderboard; [Resolved] private IBindableBeatmap gameBeatmap { get; set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved(CanBeNull = true)] private OsuGame game { get; set; } public Match(Action pushGameplayScreen) { this.pushGameplayScreen = pushGameplayScreen; } [BackgroundDependencyLoader] private void load() { MatchChatDisplay chat; Components.Header header; Info info; GridContainer bottomRow; MatchSettingsOverlay settings; InternalChildren = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { header = new Components.Header { Depth = -1, RequestBeatmapSelection = () => RequestBeatmapSelection?.Invoke() } }, new Drawable[] { info = new Info { OnStart = onStart } }, new Drawable[] { bottomRow = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { leaderboard = new MatchLeaderboard { Padding = new MarginPadding { Left = 10 + OsuScreen.HORIZONTAL_OVERFLOW_PADDING, Right = 10, Vertical = 10, }, RelativeSizeAxes = Axes.Both }, new Container { Padding = new MarginPadding { Left = 10, Right = 10 + OsuScreen.HORIZONTAL_OVERFLOW_PADDING, Vertical = 10, }, RelativeSizeAxes = Axes.Both, Child = chat = new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }, }, }, } }, }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.Distributed), } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Components.Header.HEIGHT }, Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both }, }, }; header.Tabs.Current.BindValueChanged(t => { const float fade_duration = 500; if (t is SettingsMatchPage) { settings.Show(); info.FadeOut(fade_duration, Easing.OutQuint); bottomRow.FadeOut(fade_duration, Easing.OutQuint); } else { settings.Hide(); info.FadeIn(fade_duration, Easing.OutQuint); bottomRow.FadeIn(fade_duration, Easing.OutQuint); } }, true); chat.Exit += () => RequestExit?.Invoke(); beatmapManager.ItemAdded += beatmapAdded; } protected override void LoadComplete() { base.LoadComplete(); CurrentBeatmap.BindValueChanged(setBeatmap, true); CurrentRuleset.BindValueChanged(setRuleset, true); } private void setBeatmap(BeatmapInfo beatmap) { // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID); game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap)); } private void setRuleset(RulesetInfo ruleset) { if (ruleset == null) return; game?.ForcefullySetRuleset(ruleset); } private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() => { if (gameBeatmap.Value != beatmapManager.DefaultBeatmap) return; if (CurrentBeatmap.Value == null) return; // Try to retrieve the corresponding local beatmap var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == CurrentBeatmap.Value.OnlineBeatmapID); if (localBeatmap != null) game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap)); }); private void onStart() { gameBeatmap.Value.Mods.Value = CurrentMods.Value.ToArray(); switch (Type.Value) { default: case GameTypeTimeshift _: pushGameplayScreen?.Invoke(new PlayerLoader(() => new TimeshiftPlayer(Playlist.First()) { Exited = () => leaderboard.RefreshScores() })); break; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmapManager != null) beatmapManager.ItemAdded -= beatmapAdded; } } } }