// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Footer { public partial class ScreenBackButton : ShearedButton { public const float BUTTON_WIDTH = 240; public ScreenBackButton() : base(BUTTON_WIDTH) { } [BackgroundDependencyLoader] private void load() { ButtonContent.Child = new FillFlowContainer { X = -10f, RelativeSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(20f, 0f), Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(17f), Icon = FontAwesome.Solid.ChevronLeft, }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.TorusAlternate.With(size: 17), Text = CommonStrings.Back, UseFullGlyphHeight = false, } } }; DarkerColour = Color4Extensions.FromHex("#DE31AE"); LighterColour = Color4Extensions.FromHex("#FF86DD"); TextColour = Color4.White; } } }