// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Scoring { public class TaikoHitWindows : HitWindows { internal static readonly DifficultyRange[] TAIKO_RANGES = { new DifficultyRange(HitResult.Great, 50, 35, 20), new DifficultyRange(HitResult.Ok, 120, 80, 50), new DifficultyRange(HitResult.Miss, 135, 95, 70), }; public override bool IsHitResultAllowed(HitResult result) { switch (result) { case HitResult.Great: case HitResult.Ok: case HitResult.Miss: return true; } return false; } protected override DifficultyRange[] GetRanges() => TAIKO_RANGES; } }