// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet { public class ExplicitBeatmapPill : CompositeDrawable { public ExplicitBeatmapPill() { AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader(true)] private void load(OsuColour colours, OverlayColourProvider colourProvider) { InternalChild = new CircularContainer { Masking = true, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider?.Background5 ?? colours.Gray2, }, new OsuSpriteText { Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, Text = "EXPLICIT", Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold), // todo: this is --hsl-orange-2 from the new palette in https://github.com/ppy/osu-web/blob/8ceb46f/resources/assets/less/colors.less#L128-L151, // should probably take the whole palette from there onto OsuColour for a nicer look in code. Colour = Color4.FromHsl(new Vector4(45f / 360, 0.8f, 0.6f, 1f)), } } }; } } }