// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.States; using osu.Game.Graphics.UserInterface; using System; namespace osu.Game.Overlays.Changelog.Header { public class TextBadgePair : Container { protected SpriteText Text; protected LineBadge LineBadge; public bool IsActivated { get; protected set; } public Action OnActivation; public Action OnDeactivation; private SampleChannel sampleHover; protected SampleChannel SampleActivate; public void SetTextColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None) { Text.FadeColour(newColour, duration, easing); } public void SetBadgeColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None) { LineBadge.FadeColour(newColour, duration, easing); } public void HideText(double duration = 0, Easing easing = Easing.InOutCubic) { LineBadge.Collapse(); Text.MoveToY(20, duration, easing) .FadeOut(duration, easing); } public void ShowText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic) { LineBadge.Uncollapse(); if (!string.IsNullOrEmpty(displayText)) Text.Text = displayText; Text.MoveToY(0, duration, easing) .FadeIn(duration, easing); } /// /// The duration of popping in and popping out not combined. /// Full change takes double this time. public void ChangeText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic) { LineBadge.Collapse(); Text.MoveToY(20, duration, easing) .FadeOut(duration, easing) .Then() .MoveToY(0, duration, easing) .FadeIn(duration, easing); // since using .finally/.oncomplete after first fadeout made the badge not hide // sometimes in visual tests (https://streamable.com/0qssq), I'm using a scheduler here Scheduler.AddDelayed(() => { if (!string.IsNullOrEmpty(displayText)) Text.Text = displayText; LineBadge.Uncollapse(); }, duration); } public TextBadgePair(ColourInfo badgeColour, string displayText = "Listing", bool startCollapsed = true) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Children = new Drawable[] { Text = new SpriteText { TextSize = 21, // web: 16, Text = displayText, Margin = new MarginPadding { Top = 5, Bottom = 15, } }, LineBadge = new LineBadge(startCollapsed) { CollapsedSize = 2, UncollapsedSize = 10, Colour = badgeColour, Anchor = Anchor.BottomCentre, } }; } public virtual void Deactivate() { IsActivated = false; LineBadge.Collapse(); Text.Font = "Exo2.0-Regular"; } public virtual void Activate() { IsActivated = true; LineBadge.Uncollapse(); Text.Font = "Exo2.0-Bold"; SampleActivate?.Play(); } protected override bool OnHover(InputState state) { if (!IsActivated) sampleHover?.Play(); return base.OnHover(state); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleHover = audio.Sample.Get(@"UI/generic-hover-soft"); SampleActivate = audio.Sample.Get(@"UI/generic-select-soft"); } } }