// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.IO.Stores; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Graphics; using osu.Game.Online; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Tournament.IO; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tournament { [Cached(typeof(TournamentGameBase))] public partial class TournamentGameBase : OsuGameBase { public const string BRACKET_FILENAME = @"bracket.json"; private LadderInfo ladder; private TournamentStorage storage; private DependencyContainer dependencies; private FileBasedIPC ipc; protected Task BracketLoadTask => bracketLoadTaskCompletionSource.Task; private readonly TaskCompletionSource bracketLoadTaskCompletionSource = new TaskCompletionSource(); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { return dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); } public override EndpointConfiguration CreateEndpoints() { if (UseDevelopmentServer) return base.CreateEndpoints(); return new ProductionEndpointConfiguration(); } private TournamentSpriteText initialisationText; [BackgroundDependencyLoader] private void load(Storage baseStorage) { Add(initialisationText = new TournamentSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.Torus.With(size: 32), }); Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs(storage = new TournamentStorage(baseStorage)); dependencies.CacheAs(storage); dependencies.Cache(new TournamentVideoResourceStore(storage)); Textures.AddTextureSource(new TextureLoaderStore(new StorageBackedResourceStore(storage))); dependencies.CacheAs(new StableInfo(storage)); } protected override void LoadComplete() { GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display // we don't want to show the menu cursor as it would appear on stream output. GlobalCursorDisplay.MenuCursor.Alpha = 0; base.LoadComplete(); Task.Run(readBracket); } private void readBracket() { try { if (storage.Exists(BRACKET_FILENAME)) { using (Stream stream = storage.GetStream(BRACKET_FILENAME, FileAccess.Read, FileMode.Open)) using (var sr = new StreamReader(stream)) ladder = JsonConvert.DeserializeObject(sr.ReadToEnd(), new JsonPointConverter()); } ladder ??= new LadderInfo(); var resolvedRuleset = ladder.Ruleset.Value != null ? RulesetStore.GetRuleset(ladder.Ruleset.Value.ShortName) : RulesetStore.AvailableRulesets.First(); // Must set to null initially to avoid the following re-fetch hitting `ShortName` based equality check. ladder.Ruleset.Value = null; ladder.Ruleset.Value = resolvedRuleset; bool addedInfo = false; // assign teams foreach (var match in ladder.Matches) { match.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team1Acronym); match.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team2Acronym); foreach (var conditional in match.ConditionalMatches) { conditional.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team1Acronym); conditional.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team2Acronym); conditional.Round.Value = match.Round.Value; } } // assign progressions foreach (var pair in ladder.Progressions) { var src = ladder.Matches.FirstOrDefault(p => p.ID == pair.SourceID); var dest = ladder.Matches.FirstOrDefault(p => p.ID == pair.TargetID); if (src == null) continue; if (dest != null) { if (pair.Losers) src.LosersProgression.Value = dest; else src.Progression.Value = dest; } } // link matches to rounds foreach (var round in ladder.Rounds) { foreach (int id in round.Matches) { var found = ladder.Matches.FirstOrDefault(p => p.ID == id); if (found != null) { found.Round.Value = round; if (round.StartDate.Value > found.Date.Value) found.Date.Value = round.StartDate.Value; } } } addedInfo |= addPlayers(); addedInfo |= addRoundBeatmaps(); addedInfo |= addSeedingBeatmaps(); if (addedInfo) saveChanges(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); ladder.Ruleset.BindValueChanged(r => { // Refetch player rank data on next startup as the ruleset has changed. foreach (var team in ladder.Teams) { foreach (var player in team.Players) player.Rank = null; } SaveChanges(); }); } catch (Exception e) { bracketLoadTaskCompletionSource.SetException(e); return; } Schedule(() => { Ruleset.BindTo(ladder.Ruleset); dependencies.Cache(ladder); dependencies.CacheAs(ipc = new FileBasedIPC()); Add(ipc); bracketLoadTaskCompletionSource.SetResult(true); initialisationText.Expire(); }); } /// /// Add missing player info based on user IDs. /// private bool addPlayers() { var playersRequiringPopulation = ladder.Teams .SelectMany(t => t.Players) .Where(p => string.IsNullOrEmpty(p.Username) || p.CountryCode == CountryCode.Unknown || p.Rank == null).ToList(); if (playersRequiringPopulation.Count == 0) return false; for (int i = 0; i < playersRequiringPopulation.Count; i++) { var p = playersRequiringPopulation[i]; PopulatePlayer(p, immediate: true); updateLoadProgressMessage($"Populating user stats ({i} / {playersRequiringPopulation.Count})"); } return true; } /// /// Add missing beatmap info based on beatmap IDs /// private bool addRoundBeatmaps() { var beatmapsRequiringPopulation = ladder.Rounds .SelectMany(r => r.Beatmaps) .Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList(); if (beatmapsRequiringPopulation.Count == 0) return false; for (int i = 0; i < beatmapsRequiringPopulation.Count; i++) { var b = beatmapsRequiringPopulation[i]; var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID }); API.Perform(req); b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap()); updateLoadProgressMessage($"Populating round beatmaps ({i} / {beatmapsRequiringPopulation.Count})"); } return true; } /// /// Add missing beatmap info based on beatmap IDs /// private bool addSeedingBeatmaps() { var beatmapsRequiringPopulation = ladder.Teams .SelectMany(r => r.SeedingResults) .SelectMany(r => r.Beatmaps) .Where(b => (b.Beatmap == null || b.Beatmap.OnlineID == 0) && b.ID > 0).ToList(); if (beatmapsRequiringPopulation.Count == 0) return false; for (int i = 0; i < beatmapsRequiringPopulation.Count; i++) { var b = beatmapsRequiringPopulation[i]; var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = b.ID }); API.Perform(req); b.Beatmap = new TournamentBeatmap(req.Response ?? new APIBeatmap()); updateLoadProgressMessage($"Populating seeding beatmaps ({i} / {beatmapsRequiringPopulation.Count})"); } return true; } private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s); public void PopulatePlayer(TournamentUser user, Action success = null, Action failure = null, bool immediate = false) { var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value); if (immediate) { API.Perform(req); populate(); } else { req.Success += _ => { populate(); }; req.Failure += _ => { user.OnlineID = 1; failure?.Invoke(); }; API.Queue(req); } void populate() { var res = req.Response; if (res == null) return; user.OnlineID = res.Id; user.Username = res.Username; user.CoverUrl = res.CoverUrl; user.CountryCode = res.CountryCode; user.Rank = res.Statistics?.GlobalRank; success?.Invoke(); } } public void SaveChanges() { if (!bracketLoadTaskCompletionSource.Task.IsCompletedSuccessfully) { Logger.Log("Inhibiting bracket save as bracket parsing failed"); return; } saveChanges(); } private void saveChanges() { // Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state. string serialisedLadder = GetSerialisedLadder(); using (var stream = storage.CreateFileSafely(BRACKET_FILENAME)) using (var sw = new StreamWriter(stream)) sw.Write(serialisedLadder); } public string GetSerialisedLadder() { foreach (var r in ladder.Rounds) r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList(); ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat( ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true))) .ToList(); return JsonConvert.SerializeObject(ladder, new JsonSerializerSettings { Formatting = Formatting.Indented, NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore, Converters = new JsonConverter[] { new JsonPointConverter() } }); } protected override UserInputManager CreateUserInputManager() => new TournamentInputManager(); private partial class TournamentInputManager : UserInputManager { protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button) { switch (button) { case MouseButton.Right: return new RightMouseManager(button); } return base.CreateButtonEventManagerFor(button); } private class RightMouseManager : MouseButtonEventManager { public RightMouseManager(MouseButton button) : base(button) { } public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers. public override bool EnableClick => true; public override bool ChangeFocusOnClick => false; } } } }