// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Game.Audio; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource { public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer) : base(hitObjectContainer) { } public void Play(HitType hitType) { var hitSample = GetMostValidObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL); if (hitSample == null) return; PlaySamples(new ISampleInfo[] { new HitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL, hitSample.Bank, volume: hitSample.Volume) }); } public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead"); } }