// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public partial class TestSceneBarLine : ManiaSkinnableTestScene { [Test] public void TestMinor() { AddStep("Create barlines", () => recreate()); } private void recreate(Func>? createBarLines = null) { var stageDefinitions = new List { new StageDefinition(4), }; SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => { if (createBarLines != null) { var barLines = createBarLines(); foreach (var b in barLines) s.Add(b); return; } for (int i = 0; i < 64; i++) { s.Add(new BarLine { StartTime = Time.Current + i * 500, Major = i % 4 == 0, }); } })); } } }