// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinnableHealthDisplay : SkinnableHUDComponentTestScene { [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 600, UseRelativeSize = { Value = false } }; protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; [SetUpSteps] public void SetUpSteps() { AddStep(@"Reset all", delegate { healthProcessor.Health.Value = 1; healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state. }); } protected override void Update() { base.Update(); healthProcessor.Health.Value -= 0.0001f * Time.Elapsed; } [Test] public void TestHealthDisplayIncrementing() { AddRepeatStep("apply miss judgement", delegate { healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); }, 5); AddRepeatStep(@"decrease hp slightly", delegate { healthProcessor.Health.Value -= 0.01f; }, 10); AddRepeatStep(@"increase hp without flash", delegate { healthProcessor.Health.Value += 0.1f; }, 3); AddRepeatStep(@"increase hp with flash", delegate { healthProcessor.Health.Value += 0.1f; healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Perfect }); }, 3); } } }