// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects { public interface ISkinnableSwell { void AnimateSwellProgress(DrawableTaikoHitObject swell, int numHits, SkinnableDrawable mainPiece); void AnimateSwellCompletion(ArmedState state, SkinnableDrawable mainPiece); void AnimateSwellStart(DrawableTaikoHitObject swell, SkinnableDrawable mainPiece); } }