// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorSeeking : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = base.CreateBeatmap(ruleset); beatmap.BeatmapInfo.BeatDivisor = 1; beatmap.ControlPointInfo.Clear(); beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }); beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 }); return beatmap; } [Test] public void TestSeekToFirst() { pressAndCheckTime(Key.Z, 2170); pressAndCheckTime(Key.Z, 0); pressAndCheckTime(Key.Z, 2170); AddAssert("track not running", () => !EditorClock.IsRunning); } [Test] public void TestRestart() { pressAndCheckTime(Key.V, 227170); AddAssert("track not running", () => !EditorClock.IsRunning); AddStep("press X", () => InputManager.Key(Key.X)); AddAssert("track running", () => EditorClock.IsRunning); AddAssert("time restarted", () => EditorClock.CurrentTime < 100000); } [Test] public void TestPauseResume() { AddAssert("track not running", () => !EditorClock.IsRunning); AddStep("press C", () => InputManager.Key(Key.C)); AddAssert("track running", () => EditorClock.IsRunning); AddStep("press C", () => InputManager.Key(Key.C)); AddAssert("track not running", () => !EditorClock.IsRunning); } [Test] public void TestSeekToLast() { pressAndCheckTime(Key.V, 227170); pressAndCheckTime(Key.V, 229170); pressAndCheckTime(Key.V, 227170); AddAssert("track not running", () => !EditorClock.IsRunning); } [Test] public void TestSnappedSeeking() { AddStep("seek to 0", () => EditorClock.Seek(0)); AddAssert("time is 0", () => EditorClock.CurrentTime == 0); pressAndCheckTime(Key.Right, 1000); pressAndCheckTime(Key.Right, 2000); pressAndCheckTime(Key.Right, 2500); pressAndCheckTime(Key.Right, 3000); pressAndCheckTime(Key.Left, 2500); pressAndCheckTime(Key.Left, 2000); pressAndCheckTime(Key.Left, 1000); } [Test] public void TestSnappedSeekingAfterControlPointChange() { AddStep("seek to 0", () => EditorClock.Seek(0)); AddAssert("time is 0", () => EditorClock.CurrentTime == 0); pressAndCheckTime(Key.Right, 1000); pressAndCheckTime(Key.Right, 2000); pressAndCheckTime(Key.Right, 2500); pressAndCheckTime(Key.Right, 3000); AddStep("remove 2nd timing point", () => { EditorBeatmap.BeginChange(); var group = EditorBeatmap.ControlPointInfo.GroupAt(2000); EditorBeatmap.ControlPointInfo.RemoveGroup(group); EditorBeatmap.EndChange(); }); pressAndCheckTime(Key.Left, 2000); pressAndCheckTime(Key.Left, 1000); pressAndCheckTime(Key.Right, 2000); pressAndCheckTime(Key.Right, 3000); } private void pressAndCheckTime(Key key, double expectedTime) { AddStep($"press {key}", () => InputManager.Key(key)); AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1)); } } }