// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Graphics.Containers; namespace osu.Game.Beatmaps.Drawables.Cards { public partial class ExpandedContentScrollContainer : OsuScrollContainer { public const float HEIGHT = 200; protected override ScrollbarContainer CreateScrollbar(Direction direction) => new ExpandedContentScrollbar(direction); protected override void Update() { base.Update(); Height = Math.Min(Content.DrawHeight, HEIGHT); ScrollbarVisible = allowScroll; } private bool allowScroll => !Precision.AlmostEquals(DrawSize, Content.DrawSize); protected override bool OnDragStart(DragStartEvent e) { if (!allowScroll) return false; return base.OnDragStart(e); } protected override void OnDrag(DragEvent e) { if (!allowScroll) return; base.OnDrag(e); } protected override void OnDragEnd(DragEndEvent e) { if (!allowScroll) return; base.OnDragEnd(e); } protected override bool OnScroll(ScrollEvent e) { if (!allowScroll) return false; return base.OnScroll(e); } protected override bool OnClick(ClickEvent e) => true; private partial class ExpandedContentScrollbar : OsuScrollbar { public ExpandedContentScrollbar(Direction scrollDir) : base(scrollDir) { } protected override bool OnHover(HoverEvent e) { base.OnHover(e); // do not handle hover, as handling hover would make the beatmap card's expanded content not-hovered // and therefore cause it to hide when trying to drag the scroll bar. // see: `BeatmapCardContent.dropdownContent` and its `Unhovered` handler. return false; } } } }