// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects { public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo { public const double OBJECT_RADIUS = 44; public float X { get; set; } public Color4 ComboColour { get; set; } = Color4.Gray; public int ComboIndex { get; set; } public virtual bool NewCombo { get; set; } /// /// The next fruit starts a new combo. Used for explodey. /// public virtual bool LastInCombo { get; set; } public float Scale { get; set; } = 1; /// /// Whether this fruit can initiate a hyperdash. /// public bool HyperDash => HyperDashTarget != null; /// /// The target fruit if we are to initiate a hyperdash. /// public CatchHitObject HyperDashTarget; public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaults(controlPointInfo, difficulty); Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5; } } }