// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Difficulty; namespace osu.Game.Rulesets.Taiko { public class TaikoRuleset : Ruleset { public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.K, TaikoAction.RightRim), new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre), new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim), }; public override IEnumerable ConvertLegacyMods(LegacyMods mods) { if (mods.HasFlag(LegacyMods.Nightcore)) yield return new TaikoModNightcore(); else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new TaikoModDoubleTime(); if (mods.HasFlag(LegacyMods.Autoplay)) yield return new TaikoModAutoplay(); if (mods.HasFlag(LegacyMods.Easy)) yield return new TaikoModEasy(); if (mods.HasFlag(LegacyMods.Flashlight)) yield return new TaikoModFlashlight(); if (mods.HasFlag(LegacyMods.HalfTime)) yield return new TaikoModHalfTime(); if (mods.HasFlag(LegacyMods.HardRock)) yield return new TaikoModHardRock(); if (mods.HasFlag(LegacyMods.Hidden)) yield return new TaikoModHidden(); if (mods.HasFlag(LegacyMods.NoFail)) yield return new TaikoModNoFail(); if (mods.HasFlag(LegacyMods.Perfect)) yield return new TaikoModPerfect(); if (mods.HasFlag(LegacyMods.Relax)) yield return new TaikoModRelax(); if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new TaikoModSuddenDeath(); } public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new TaikoModEasy(), new TaikoModNoFail(), new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()), }; case ModType.DifficultyIncrease: return new Mod[] { new TaikoModHardRock(), new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()), new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()), new TaikoModHidden(), new TaikoModFlashlight(), }; case ModType.Special: return new Mod[] { new TaikoModRelax(), null, null, new MultiMod(new TaikoModAutoplay(), new ModCinema()), }; case ModType.DifficultyCalculation: return new Mod[] { new MultiMod(), new TaikoModDoubleTime(), new TaikoModHalfTime(), new TaikoModEasy(), new TaikoModHardRock(), new MultiMod { Mods = new Mod[] { new TaikoModEasy(), new TaikoModDoubleTime(), } }, new MultiMod { Mods = new Mod[] { new TaikoModEasy(), new TaikoModHalfTime(), } }, new MultiMod { Mods = new Mod[] { new TaikoModHardRock(), new TaikoModDoubleTime(), } }, new MultiMod { Mods = new Mod[] { new TaikoModHardRock(), new TaikoModHalfTime(), } }, }; default: return new Mod[] { }; } } public override string Description => "osu!taiko"; public override string ShortName => "taiko"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods); public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score); public override int? LegacyID => 1; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); public TaikoRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { } } }