// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Scoring; using osu.Game.Skinning; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public class GeneralSettings : SettingsSubsection { protected override string Header => "General"; private TriangleButton importBeatmapsButton; private TriangleButton importScoresButton; private TriangleButton importSkinsButton; private TriangleButton importCollectionsButton; private TriangleButton deleteBeatmapsButton; private TriangleButton deleteScoresButton; private TriangleButton deleteSkinsButton; private TriangleButton restoreButton; private TriangleButton undeleteButton; [BackgroundDependencyLoader(permitNulls: true)] private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, StableImportManager stableImportManager, DialogOverlay dialogOverlay) { if (stableImportManager.SupportsImportFromStable) { Add(importBeatmapsButton = new SettingsButton { Text = "Import beatmaps from stable", Action = () => { importBeatmapsButton.Enabled.Value = false; stableImportManager.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true)); } }); } Add(deleteBeatmapsButton = new DangerousSettingsButton { Text = "Delete ALL beatmaps", Action = () => { dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => { deleteBeatmapsButton.Enabled.Value = false; Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true)); })); } }); if (stableImportManager.SupportsImportFromStable) { Add(importScoresButton = new SettingsButton { Text = "Import scores from stable", Action = () => { importScoresButton.Enabled.Value = false; stableImportManager.ImportFromStableAsync(StableContent.Scores).ContinueWith(t => Schedule(() => importScoresButton.Enabled.Value = true)); } }); } Add(deleteScoresButton = new DangerousSettingsButton { Text = "Delete ALL scores", Action = () => { dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => { deleteScoresButton.Enabled.Value = false; Task.Run(() => scores.Delete(scores.GetAllUsableScores())).ContinueWith(t => Schedule(() => deleteScoresButton.Enabled.Value = true)); })); } }); if (stableImportManager.SupportsImportFromStable) { Add(importSkinsButton = new SettingsButton { Text = "Import skins from stable", Action = () => { importSkinsButton.Enabled.Value = false; stableImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true)); } }); } Add(deleteSkinsButton = new DangerousSettingsButton { Text = "Delete ALL skins", Action = () => { dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => { deleteSkinsButton.Enabled.Value = false; Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true)); })); } }); if (collectionManager != null) { if (stableImportManager.SupportsImportFromStable) { Add(importCollectionsButton = new SettingsButton { Text = "Import collections from stable", Action = () => { importCollectionsButton.Enabled.Value = false; stableImportManager.ImportFromStableAsync(StableContent.Collections).ContinueWith(t => Schedule(() => importCollectionsButton.Enabled.Value = true)); } }); } Add(new DangerousSettingsButton { Text = "Delete ALL collections", Action = () => { dialogOverlay?.Push(new DeleteAllBeatmapsDialog(collectionManager.DeleteAll)); } }); } AddRange(new Drawable[] { restoreButton = new SettingsButton { Text = "Restore all hidden difficulties", Action = () => { restoreButton.Enabled.Value = false; Task.Run(() => { foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList()) beatmaps.Restore(b); }).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true)); } }, undeleteButton = new SettingsButton { Text = "Restore all recently deleted beatmaps", Action = () => { undeleteButton.Enabled.Value = false; Task.Run(() => beatmaps.Undelete(beatmaps.QueryBeatmapSets(b => b.DeletePending).ToList())).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true)); } }, }); } } }