// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public class TestSceneModSettingsArea : OsuTestScene { [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); [Test] public void TestModToggleArea() { ModSettingsArea modSettingsArea = null; AddStep("create content", () => Child = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Child = modSettingsArea = new ModSettingsArea() }); AddStep("set DT", () => modSettingsArea.SelectedMods.Value = new[] { new OsuModDoubleTime() }); AddStep("set DA", () => modSettingsArea.SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); AddStep("set FL+WU+DA+AD", () => modSettingsArea.SelectedMods.Value = new Mod[] { new OsuModFlashlight(), new ModWindUp(), new OsuModDifficultyAdjust(), new OsuModApproachDifferent() }); AddStep("set empty", () => modSettingsArea.SelectedMods.Value = Array.Empty()); } } }