// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class TaikoLegacyHitTarget : CompositeDrawable { /// /// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592) /// but for whatever reason this doesn't match visually. /// public const float SCALE = 0.8f; [BackgroundDependencyLoader] private void load(ISkinSource skin) { RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { new Sprite { Texture = skin.GetTexture("approachcircle"), Scale = new Vector2(SCALE + 0.03f), Alpha = 0.47f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new Sprite { Texture = skin.GetTexture("taikobigcircle"), Scale = new Vector2(SCALE), Alpha = 0.22f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; } } }