// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Judgements { /// /// A drawable object which visualises the hit result of a . /// public class DrawableJudgement : CompositeDrawable { private const float judgement_size = 128; private OsuColour colours; protected readonly JudgementResult Result; public readonly DrawableHitObject JudgedObject; protected Container JudgementBody; protected SpriteText JudgementText; /// /// Duration of initial fade in. /// protected virtual double FadeInDuration => 100; /// /// Duration to wait until fade out begins. Defaults to . /// protected virtual double FadeOutDelay => FadeInDuration; /// /// Creates a drawable which visualises a . /// /// The judgement to visualise. /// The object which was judged. public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject) { Result = result; JudgedObject = judgedObject; Size = new Vector2(judgement_size); } [BackgroundDependencyLoader] private void load(OsuColour colours) { this.colours = colours; InternalChild = JudgementBody = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Child = new SkinnableDrawable(new GameplaySkinComponent(Result.Type), _ => JudgementText = new OsuSpriteText { Text = Result.Type.GetDescription().ToUpperInvariant(), Font = OsuFont.Numeric.With(size: 20), Colour = judgementColour(Result.Type), Scale = new Vector2(0.85f, 1), }, confineMode: ConfineMode.NoScaling) }; } protected virtual void ApplyHitAnimations() { JudgementBody.ScaleTo(0.9f); JudgementBody.ScaleTo(1, 500, Easing.OutElastic); this.Delay(FadeOutDelay).FadeOut(400); } protected override void LoadComplete() { base.LoadComplete(); this.FadeInFromZero(FadeInDuration, Easing.OutQuint); switch (Result.Type) { case HitResult.None: break; case HitResult.Miss: JudgementBody.ScaleTo(1.6f); JudgementBody.ScaleTo(1, 100, Easing.In); JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); JudgementBody.RotateTo(40, 800, Easing.InQuint); this.Delay(600).FadeOut(200); break; default: ApplyHitAnimations(); break; } Expire(true); } private Color4 judgementColour(HitResult judgement) { switch (judgement) { case HitResult.Perfect: case HitResult.Great: return colours.Blue; case HitResult.Ok: case HitResult.Good: return colours.Green; case HitResult.Meh: return colours.Yellow; case HitResult.Miss: return colours.Red; default: return Color4.White; } } } }