// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModAutoplay : ModAutoplay, IApplicableToDrawableRuleset where T : HitObject { public virtual void ApplyToDrawableRuleset(DrawableRuleset rrawableRuleset) => rrawableRuleset.SetReplayScore(CreateReplayScore(rrawableRuleset.Beatmap)); } public abstract class ModAutoplay : Mod, IApplicableFailOverride { public override string Name => "Autoplay"; public override string Acronym => "AT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto; public override ModType Type => ModType.Automation; public override string Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; public bool AllowFail => false; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() }; } }