// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.UI; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Rulesets { [HeadlessTest] public class TestSceneDrawableRulesetDependencies : OsuTestScene { [Test] public void TestDisposalDoesNotDisposeParentStores() { DrawableWithDependencies drawable = null; TestTextureStore textureStore = null; TestSampleStore sampleStore = null; TestShaderManager shaderManager = null; AddStep("add dependencies", () => { Child = drawable = new DrawableWithDependencies(); textureStore = drawable.ParentTextureStore; sampleStore = drawable.ParentSampleStore; shaderManager = drawable.ParentShaderManager; }); AddStep("clear children", Clear); AddUntilStep("wait for disposal", () => drawable.IsDisposed); AddStep("GC", () => { drawable = null; GC.Collect(); GC.WaitForPendingFinalizers(); }); AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed); AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed); AddAssert("parent shader manager not disposed", () => !shaderManager.IsDisposed); } private class DrawableWithDependencies : CompositeDrawable { public TestTextureStore ParentTextureStore { get; private set; } public TestSampleStore ParentSampleStore { get; private set; } public TestShaderManager ParentShaderManager { get; private set; } public DrawableWithDependencies() { InternalChild = new Box { RelativeSizeAxes = Axes.Both }; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(ParentTextureStore = new TestTextureStore()); dependencies.CacheAs(ParentSampleStore = new TestSampleStore()); dependencies.CacheAs(ParentShaderManager = new TestShaderManager(parent.Get().Renderer)); return new DrawableRulesetDependencies(new OsuRuleset(), dependencies); } public new bool IsDisposed { get; private set; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); IsDisposed = true; } } private class TestTextureStore : TextureStore { public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; public bool IsDisposed { get; private set; } protected override void Dispose(bool disposing) { base.Dispose(disposing); IsDisposed = true; } } private class TestSampleStore : ISampleStore { public bool IsDisposed { get; private set; } public void Dispose() { IsDisposed = true; } public Sample Get(string name) => null; public Task GetAsync(string name, CancellationToken cancellationToken = default) => null; public Stream GetStream(string name) => null; public IEnumerable GetAvailableResources() => throw new NotImplementedException(); public BindableNumber Volume => throw new NotImplementedException(); public BindableNumber Balance => throw new NotImplementedException(); public BindableNumber Frequency => throw new NotImplementedException(); public BindableNumber Tempo => throw new NotImplementedException(); public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); public void AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotImplementedException(); public void RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotImplementedException(); public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException(); public IBindable AggregateVolume => throw new NotImplementedException(); public IBindable AggregateBalance => throw new NotImplementedException(); public IBindable AggregateFrequency => throw new NotImplementedException(); public IBindable AggregateTempo => throw new NotImplementedException(); public int PlaybackConcurrency { get; set; } } private class TestShaderManager : ShaderManager { public TestShaderManager(IRenderer renderer) : base(renderer, new ResourceStore()) { } public override byte[] LoadRaw(string name) => null; public bool IsDisposed { get; private set; } protected override void Dispose(bool disposing) { base.Dispose(disposing); IsDisposed = true; } } } }