// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat.Tabs; using osu.Game.Users; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Online { public class TestSceneChannelTabControl : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(ChannelTabControl), }; private readonly ChannelTabControl channelTabControl; public TestSceneChannelTabControl() { SpriteText currentText; Add(new Container { RelativeSizeAxes = Axes.X, Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new Drawable[] { channelTabControl = new ChannelTabControl { RelativeSizeAxes = Axes.X, Origin = Anchor.Centre, Anchor = Anchor.Centre, Height = 50 }, new Box { Colour = Color4.Black.Opacity(0.1f), RelativeSizeAxes = Axes.X, Height = 50, Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, } } }); Add(new Container { Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, Children = new Drawable[] { currentText = new OsuSpriteText { Text = "Currently selected channel:" } } }); channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel); channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue.ToString(); AddStep("Add random private channel", addRandomPrivateChannel); AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2); AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3); AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5); AddStep("Add random public channel", () => addChannel(RNG.Next().ToString())); AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20); Channel channelBefore = channelTabControl.Items.First(); AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore); AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last()); AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value); AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First()); AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value); AddUntilStep("remove all channels", () => { var first = channelTabControl.Items.First(); if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel) return true; channelTabControl.RemoveChannel(first); return false; }); AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); } private void addRandomPrivateChannel() => channelTabControl.AddChannel(new Channel(new User { Id = RNG.Next(1000, 10000000), Username = "Test User " + RNG.Next(1000) })); private void addChannel(string name) => channelTabControl.AddChannel(new Channel { Type = ChannelType.Public, Name = name }); } }