// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Scoring.Legacy { public class LegacyScoreInfo : ScoreInfo { private int countGeki; public int CountGeki { get => countGeki; set { countGeki = value; switch (Ruleset?.ID ?? RulesetID) { case 3: Statistics[HitResult.Perfect] = value; break; } } } private int count300; public int Count300 { get => count300; set { count300 = value; switch (Ruleset?.ID ?? RulesetID) { case 0: case 1: case 3: Statistics[HitResult.Great] = value; break; case 2: Statistics[HitResult.Perfect] = value; break; } } } private int countKatu; public int CountKatu { get => countKatu; set { countKatu = value; switch (Ruleset?.ID ?? RulesetID) { case 3: Statistics[HitResult.Good] = value; break; } } } private int count100; public int Count100 { get => count100; set { count100 = value; switch (Ruleset?.ID ?? RulesetID) { case 0: case 1: Statistics[HitResult.Good] = value; break; case 3: Statistics[HitResult.Ok] = value; break; } } } private int count50; public int Count50 { get => count50; set { count50 = value; switch (Ruleset?.ID ?? RulesetID) { case 0: case 3: Statistics[HitResult.Meh] = value; break; } } } public int CountMiss { get => Statistics[HitResult.Miss]; set => Statistics[HitResult.Miss] = value; } } }