using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Game.Graphics; namespace osu.Game.Overlays.Pause { public class RetryButton : PauseButton { [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { ButtonColour = colours.YellowDark; SampleHover = audio.Sample.Get(@"Menu/menuclick"); SampleClick = audio.Sample.Get(@"Menu/menu-play-click"); } public RetryButton() { Text = @"Retry"; } } }