// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Online.API; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking.Statistics; using osuTK; namespace osu.Game.Screens.Ranking { public abstract class ResultsScreen : OsuScreen, IKeyBindingHandler { protected const float BACKGROUND_BLUR = 20; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; public override bool DisallowExternalBeatmapRulesetChanges => true; // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. public override bool HideOverlaysOnEnter => true; protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); public readonly Bindable SelectedScore = new Bindable(); public readonly ScoreInfo Score; protected ScorePanelList ScorePanelList { get; private set; } [Resolved(CanBeNull = true)] private Player player { get; set; } [Resolved] private IAPIProvider api { get; set; } private StatisticsPanel statisticsPanel; private Drawable bottomPanel; private Container detachedPanelContainer; private bool fetchedInitialScores; private APIRequest nextPageRequest; private readonly bool allowRetry; protected ResultsScreen(ScoreInfo score, bool allowRetry) { Score = score; this.allowRetry = allowRetry; SelectedScore.Value = score; } [BackgroundDependencyLoader] private void load() { FillFlowContainer buttons; InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new VerticalScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { statisticsPanel = new StatisticsPanel { RelativeSizeAxes = Axes.Both, Score = { BindTarget = SelectedScore } }, ScorePanelList = new ScorePanelList { RelativeSizeAxes = Axes.Both, SelectedScore = { BindTarget = SelectedScore }, PostExpandAction = () => statisticsPanel.ToggleVisibility() }, detachedPanelContainer = new Container { RelativeSizeAxes = Axes.Both }, } } }, }, new[] { bottomPanel = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = TwoLayerButton.SIZE_EXTENDED.Y, Alpha = 0, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, buttons = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Spacing = new Vector2(5), Direction = FillDirection.Horizontal, Children = new Drawable[] { new ReplayDownloadButton(null) { Score = { BindTarget = SelectedScore }, Width = 300 }, } } } } } }, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize) } }; if (Score != null) { // only show flair / animation when arriving after watching a play that isn't autoplay. bool shouldFlair = player != null && !Score.Mods.Any(m => m is ModAutoplay); ScorePanelList.AddScore(Score, shouldFlair); } if (player != null && allowRetry) { buttons.Add(new RetryButton { Width = 300 }); AddInternal(new HotkeyRetryOverlay { Action = () => { if (!this.IsCurrentScreen()) return; player?.Restart(); }, }); } } protected override void LoadComplete() { base.LoadComplete(); var req = FetchScores(fetchScoresCallback); if (req != null) api.Queue(req); statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); } protected override void Update() { base.Update(); if (fetchedInitialScores && nextPageRequest == null) { if (ScorePanelList.IsScrolledToStart) nextPageRequest = FetchNextPage(-1, fetchScoresCallback); else if (ScorePanelList.IsScrolledToEnd) nextPageRequest = FetchNextPage(1, fetchScoresCallback); if (nextPageRequest != null) { // Scheduled after children to give the list a chance to update its scroll position and not potentially trigger a second request too early. nextPageRequest.Success += () => ScheduleAfterChildren(() => nextPageRequest = null); nextPageRequest.Failure += _ => ScheduleAfterChildren(() => nextPageRequest = null); api.Queue(nextPageRequest); } } } /// /// Performs a fetch/refresh of scores to be displayed. /// /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. protected virtual APIRequest FetchScores(Action> scoresCallback) => null; /// /// Performs a fetch of the next page of scores. This is invoked every frame until a non-null is returned. /// /// The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list. /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. protected virtual APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; private void fetchScoresCallback(IEnumerable scores) => Schedule(() => { foreach (var s in scores) addScore(s); fetchedInitialScores = true; }); public override void OnEntering(IScreen last) { base.OnEntering(last); ((BackgroundScreenBeatmap)Background).BlurAmount.Value = BACKGROUND_BLUR; Background.FadeTo(0.5f, 250); bottomPanel.FadeTo(1, 250); } public override bool OnExiting(IScreen next) { Background.FadeTo(1, 250); return base.OnExiting(next); } public override bool OnBackButton() { if (statisticsPanel.State.Value == Visibility.Visible) { statisticsPanel.Hide(); return true; } return false; } private void addScore(ScoreInfo score) { var panel = ScorePanelList.AddScore(score); if (detachedPanel != null) panel.Alpha = 0; } private ScorePanel detachedPanel; private void onStatisticsStateChanged(ValueChangedEvent state) { if (state.NewValue == Visibility.Visible) { // Detach the panel in its original location, and move into the desired location in the local container. var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value); var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; // Detach and move into the local container. ScorePanelList.Detach(expandedPanel); detachedPanelContainer.Add(expandedPanel); // Move into its original location in the local container first, then to the final location. var origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X; expandedPanel.MoveToX(origLocation) .Then() .MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint); // Hide contracted panels. foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeOut(150, Easing.OutQuint); ScorePanelList.HandleInput = false; // Dim background. Background.FadeTo(0.1f, 150); detachedPanel = expandedPanel; } else if (detachedPanel != null) { var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft; // Remove from the local container and re-attach. detachedPanelContainer.Remove(detachedPanel); ScorePanelList.Attach(detachedPanel); // Move into its original location in the attached container first, then to the final location. var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos); detachedPanel.MoveTo(origLocation) .Then() .MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint); // Show contracted panels. foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeIn(150, Easing.OutQuint); ScorePanelList.HandleInput = true; // Un-dim background. Background.FadeTo(0.5f, 150); detachedPanel = null; } } public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Select: statisticsPanel.ToggleVisibility(); return true; } return false; } public void OnReleased(GlobalAction action) { } private class VerticalScrollContainer : OsuScrollContainer { protected override Container Content => content; private readonly Container content; public VerticalScrollContainer() { base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X }); } protected override void Update() { base.Update(); content.Height = Math.Max(screen_height, DrawHeight); } } } }