// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Concurrent; using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Game.Online; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; using osu.Game.Scoring; namespace osu.Game.Tests.Visual.Spectator { public class TestSpectatorClient : SpectatorClient { public new BindableList PlayingUsers => (BindableList)base.PlayingUsers; private readonly ConcurrentDictionary watchingUsers = new ConcurrentDictionary(); private readonly Dictionary userBeatmapDictionary = new Dictionary(); private readonly Dictionary userSentStateDictionary = new Dictionary(); public TestSpectatorClient() : base(new DevelopmentEndpointConfiguration()) { } public void StartPlay(int userId, int beatmapId) { userBeatmapDictionary[userId] = beatmapId; sendState(userId, beatmapId); } public void EndPlay(int userId, int beatmapId) { ((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState { BeatmapID = beatmapId, RulesetID = 0, }); userBeatmapDictionary.Remove(userId); userSentStateDictionary.Remove(userId); } public void SendFrames(int userId, int index, int count) { var frames = new List(); for (int i = index; i < index + count; i++) { var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1; frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState)); } var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames); ((ISpectatorClient)this).UserSentFrames(userId, bundle); if (!userSentStateDictionary[userId]) sendState(userId, userBeatmapDictionary[userId]); } public override void WatchUser(int userId) { base.WatchUser(userId); // When newly watching a user, the server sends the playing state immediately. if (watchingUsers.TryAdd(userId, 0) && PlayingUsers.Contains(userId)) sendState(userId, userBeatmapDictionary[userId]); } public override void StopWatchingUser(int userId) { base.StopWatchingUser(userId); watchingUsers.TryRemove(userId, out _); } private void sendState(int userId, int beatmapId) { ((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState { BeatmapID = beatmapId, RulesetID = 0, }); userSentStateDictionary[userId] = true; } } }