// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.UI.Scrolling; using osuTK.Graphics; namespace osu.Game.Rulesets.Pippidon.UI { [Cached] public partial class PippidonPlayfield : ScrollingPlayfield { public const float LANE_HEIGHT = 70; public const int LANE_COUNT = 6; public BindableInt CurrentLane => pippidon.LanePosition; private PippidonCharacter pippidon; [BackgroundDependencyLoader] private void load() { AddRangeInternal(new Drawable[] { new LaneContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Child = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = 200, Top = LANE_HEIGHT / 2, Bottom = LANE_HEIGHT / 2 }, Children = new Drawable[] { HitObjectContainer, pippidon = new PippidonCharacter { Origin = Anchor.Centre, }, } }, }, }); } private partial class LaneContainer : BeatSyncedContainer { private OsuColour colours; private FillFlowContainer fill; private readonly Container content = new Container { RelativeSizeAxes = Axes.Both, }; protected override Container Content => content; [BackgroundDependencyLoader] private void load(OsuColour colours) { this.colours = colours; InternalChildren = new Drawable[] { fill = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Colour = colours.BlueLight, Direction = FillDirection.Vertical, }, content, }; for (int i = 0; i < LANE_COUNT; i++) { fill.Add(new Lane { RelativeSizeAxes = Axes.X, Height = LANE_HEIGHT, }); } } private partial class Lane : CompositeDrawable { public Lane() { InternalChildren = new Drawable[] { new Box { Colour = Color4.White, RelativeSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Height = 0.95f, }, }; } } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (effectPoint.KiaiMode) fill.FlashColour(colours.PinkLight, 800, Easing.In); } } } }