// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Screens.Ranking { public class RetryButton : OsuAnimatedButton { private readonly Box background; [Resolved(canBeNull: true)] private Player player { get; set; } public RetryButton() { Size = new Vector2(50, 30); Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(13), Icon = FontAwesome.Solid.ArrowCircleLeft, }, }; TooltipText = "retry"; } [BackgroundDependencyLoader] private void load(OsuColour colours) { background.Colour = colours.Green; if (player != null) Action = () => player.Restart(); } } }