// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Rulesets.UI { public interface IFrameStableClock : IFrameBasedClock { IBindable<bool> IsCatchingUp { get; } /// <summary> /// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time. /// </summary> IBindable<bool> WaitingOnFrames { get; } } }