// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.SkinEditor { public partial class SkinBlueprint : SelectionBlueprint { private Container box = null!; private AnchorOriginVisualiser anchorOriginVisualiser = null!; private OsuSpriteText label = null!; private Drawable drawable => (Drawable)Item; protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent; private Quad drawableQuad; public override Quad ScreenSpaceDrawQuad => drawableQuad; public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad; public override bool Contains(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition); protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); public SkinBlueprint(ISerialisableDrawable component) : base(component) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { box = new Container { Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 3, BorderThickness = SelectionBox.BORDER_RADIUS / 2, BorderColour = ColourInfo.GradientVertical(colours.Pink4.Darken(0.4f), colours.Pink4), Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.2f, Colour = ColourInfo.GradientVertical(colours.Pink2, colours.Pink4), AlwaysPresent = true, }, } }, label = new OsuSpriteText { Text = Item.GetType().Name, Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold), Alpha = 0, Anchor = Anchor.BottomRight, Origin = Anchor.TopRight, }, }, }, anchorOriginVisualiser = new AnchorOriginVisualiser(drawable) { Alpha = 0, } }; } protected override void LoadComplete() { base.LoadComplete(); updateSelectedState(); } protected override bool OnHover(HoverEvent e) { updateSelectedState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateSelectedState(); base.OnHoverLost(e); } protected override void OnSelected() { // base logic hides selected blueprints when not selected, but skin blueprints don't do that. updateSelectedState(); } protected override void OnDeselected() { // base logic hides selected blueprints when not selected, but skin blueprints don't do that. updateSelectedState(); } private void updateSelectedState() { anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint); label.FadeTo(IsSelected || IsHovered ? 1 : 0, 200, Easing.OutQuint); } protected override void Update() { base.Update(); drawableQuad = drawable.ToScreenSpace( drawable.DrawRectangle .Inflate(SkinSelectionHandler.INFLATE_SIZE)); var localSpaceQuad = ToLocalSpace(drawableQuad); box.Position = localSpaceQuad.TopLeft; box.Size = localSpaceQuad.Size; box.Rotation = drawable.Rotation; box.Scale = new Vector2(MathF.Sign(drawable.Scale.X), MathF.Sign(drawable.Scale.Y)); } } internal partial class AnchorOriginVisualiser : CompositeDrawable { private readonly Drawable drawable; private Drawable originBox = null!; private Drawable anchorBox = null!; private Drawable anchorLine = null!; public AnchorOriginVisualiser(Drawable drawable) { this.drawable = drawable; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Color4 anchorColour = colours.Red1; Color4 originColour = colours.Red3; InternalChildren = new[] { anchorLine = new Circle { Height = 3f, Origin = Anchor.CentreLeft, Colour = ColourInfo.GradientHorizontal(originColour.Opacity(0.5f), originColour), }, originBox = new Circle { Colour = originColour, Origin = Anchor.Centre, Size = new Vector2(7), }, anchorBox = new Circle { Colour = anchorColour, Origin = Anchor.Centre, Size = new Vector2(10), }, }; } private Vector2? anchorPosition; private Vector2? originPositionInDrawableSpace; protected override void Update() { base.Update(); if (drawable.Parent == null) return; var newAnchor = drawable.Parent!.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this); anchorPosition = tweenPosition(anchorPosition ?? newAnchor, newAnchor); anchorBox.Position = anchorPosition.Value; // for the origin, tween in the drawable's local space to avoid unwanted tweening when the drawable is being dragged. originPositionInDrawableSpace = originPositionInDrawableSpace != null ? tweenPosition(originPositionInDrawableSpace.Value, drawable.OriginPosition) : drawable.OriginPosition; originBox.Position = drawable.ToSpaceOfOtherDrawable(originPositionInDrawableSpace.Value, this); var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre); var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre); anchorLine.Position = point1; anchorLine.Width = (point2 - point1).Length; anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)); } private Vector2 tweenPosition(Vector2 oldPosition, Vector2 newPosition) => new Vector2( (float)Interpolation.DampContinuously(oldPosition.X, newPosition.X, 25, Clock.ElapsedFrameTime), (float)Interpolation.DampContinuously(oldPosition.Y, newPosition.Y, 25, Clock.ElapsedFrameTime) ); } }