// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy { /// /// Represents a legacy hit object. /// /// /// Only used for parsing beatmaps and not gameplay. /// internal abstract class ConvertHitObject : HitObject, IHasCombo, IHasPosition, IHasLegacyHitObjectType { public bool NewCombo { get; set; } public int ComboOffset { get; set; } public float X => Position.X; public float Y => Position.Y; public Vector2 Position { get; set; } public LegacyHitObjectType LegacyType { get; set; } public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }