// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { /// <summary> /// Note that this should not be used for timing correctness. /// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information. /// </summary> public class SliderTailCircle : SliderCircle { private readonly IBindable<int> pathVersion = new Bindable<int>(); public SliderTailCircle(Slider slider) { pathVersion.BindTo(slider.Path.Version); pathVersion.BindValueChanged(_ => Position = slider.EndPosition); } public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }