// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public abstract class CheckFilePresence : ICheck { protected abstract CheckCategory Category { get; } protected abstract string TypeOfFile { get; } protected abstract string GetFilename(IBeatmap beatmap); public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateNoneSet(this), new IssueTemplateDoesNotExist(this) }; public IEnumerable Run(BeatmapVerifierContext context) { string filename = GetFilename(context.Beatmap); if (string.IsNullOrEmpty(filename)) { yield return new IssueTemplateNoneSet(this).Create(TypeOfFile); yield break; } // If the file is set, also make sure it still exists. string storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename); if (storagePath != null) yield break; yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename); } public class IssueTemplateNoneSet : IssueTemplate { public IssueTemplateNoneSet(ICheck check) : base(check, IssueType.Problem, "No {0} has been set.") { } public Issue Create(string typeOfFile) => new Issue(this, typeOfFile); } public class IssueTemplateDoesNotExist : IssueTemplate { public IssueTemplateDoesNotExist(ICheck check) : base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.") { } public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename); } } }