// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using Humanizer; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModEasyWithExtraLives : ModEasy, IApplicableFailOverride, IApplicableToHealthProcessor { [SettingSource("Extra Lives", "Number of extra lives")] public Bindable Retries { get; } = new BindableInt(2) { MinValue = 0, MaxValue = 10 }; public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAccuracyChallenge)).ToArray(); private int retries; private BindableNumber health; public override void ApplyToDifficulty(BeatmapDifficulty difficulty) { base.ApplyToDifficulty(difficulty); retries = Retries.Value; } public bool PerformFail() { if (retries == 0) return true; health.Value = health.MaxValue; retries--; return false; } public bool RestartOnFail => false; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { health = healthProcessor.Health.GetBoundCopy(); } } }