// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuHitObject : DrawableHitObject { public readonly IBindable PositionBindable = new Bindable(); public readonly IBindable StackHeightBindable = new Bindable(); public readonly IBindable ScaleBindable = new BindableFloat(); public readonly IBindable IndexInCurrentComboBindable = new Bindable(); // Must be set to update IsHovered as it's used in relax mod to detect osu hit objects. public override bool HandlePositionalInput => true; protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this); /// /// Whether this can be hit, given a time value. /// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false. /// public Func CheckHittable; private ShakeContainer shakeContainer; protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) { } [BackgroundDependencyLoader] private void load() { Alpha = 0; base.AddInternal(shakeContainer = new ShakeContainer { ShakeDuration = 30, RelativeSizeAxes = Axes.Both }); } protected override void OnApply() { base.OnApply(); IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable); PositionBindable.BindTo(HitObject.PositionBindable); StackHeightBindable.BindTo(HitObject.StackHeightBindable); ScaleBindable.BindTo(HitObject.ScaleBindable); } protected override void OnFree() { base.OnFree(); IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable); PositionBindable.UnbindFrom(HitObject.PositionBindable); StackHeightBindable.UnbindFrom(HitObject.StackHeightBindable); ScaleBindable.UnbindFrom(HitObject.ScaleBindable); } // Forward all internal management to shakeContainer. // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren); protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable); protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; private OsuInputManager osuActionInputManager; internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager; public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); /// /// Causes this to get missed, disregarding all conditions in implementations of . /// public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent.ScreenSpaceDrawQuad.AABBFloat; /// /// Calculates the position of the given relative to the playfield area. /// /// The drawable to calculate its relative position. protected float CalculateDrawableRelativePosition(Drawable drawable) => (drawable.ScreenSpaceDrawQuad.Centre.X - parentScreenSpaceRectangle.X) / parentScreenSpaceRectangle.Width; protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); } }