// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Newtonsoft.Json; using osu.Game.Rulesets; namespace osu.Game.Skinning { /// /// A serialisable model describing layout of a . /// May contain multiple configurations for different rulesets, each of which should manifest their own as required. /// [Serializable] public class SkinLayoutInfo { private const string global_identifier = @"global"; [JsonIgnore] public IEnumerable AllDrawables => DrawableInfo.Values.SelectMany(v => v); [JsonProperty] public Dictionary DrawableInfo { get; set; } = new Dictionary(); public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) => DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components); public void Reset(RulesetInfo? ruleset) => DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier); public void Update(RulesetInfo? ruleset, SerialisedDrawableInfo[] components) => DrawableInfo[ruleset?.ShortName ?? global_identifier] = components; } }